Animal Loop
Thanks for taking the time to play this game! Though it may be a little buggy, I do hope you enjoy it!
Catch animals and score points by drawing loops, but be careful, you might not want everything in the loop!
Rabbits move faster than average, and elephants are bigger than average.
Bonefish don't score at all.
Shovels act as wild animals, but only from the turn after they are obtained.
Clocks add time if they have a + next to them and deduct time if they have a - next to them.
Presents provide 1 more additional upgrade in the upgrade screen.
Homework reduces current score by 1. Note that your score cannot fall below 0.
Pufferfish contributes to consecutive animals but does not score.
Controls:
Mouse controls (click and hold left button to make loop, click right button to release loop)
Hold R for 1 second to restart
Escape shows pause menu
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